Et sans résultat! Series 3 is the newest edition of ESR Napoleonics. If you’re coming from an earlier edition of ESR Napoleonics, here is an outline of what’s new, what’s old, and how to upgrade.
So what’s changing?
Well… the price.
ESR Napoleonics Series 3 is available for $19 until 31 March 2022 ($10 if you have an Upgrade Code from a copy of The Complete Player’s Guide purchased since December 2018).
- Upgrade to ESR Series 3Owners of ESR Second Edition who received* a copy of CPG-1: Et sans résultat! Second Edition The Complete Player’s Guide since December 2018 may be eligible for special pricing when upgrading to ESR Napoleonics: Et sans résultat! Series 3. Until 31 March 2022 players of ESR Second Edition with an … Read moreRead More →
- What’s Not ChangingThere are a lot of changes from ESR Second Edition to ESR Series 3 if you just look at the raw count of revisions, but if you consider the focus of Et sans résultat!, you’ll find very little has changed. The Sequence of Play ESR Series 3 tweaks the sequence … Read moreRead More →
- ESR Series 3 Upgrade Pricing FAQWhat’s the cost to upgrade from ESR Second Edition to ESR Series 3? If you upgrade before 31 March 2022 with an eligible Upgrade Code the cost is $10.00 (plus shipping and any applicable taxes…). If you upgrade after 31 March 2022, $19.00 (again, plus shipping and potentially taxes). If … Read moreRead More →
- Quick Reference Guide ChangesThe Quick Reference Guide for ESR Series 3 is a small change and a huge change all at once. What’s the Same? The Quick Reference Guide is still available for for free download. The Quick Reference Guide is still color-coded and organized by the phases of the turn: Command is … Read moreRead More →
- Fatigue ChangesIn ESR Series 3 we’ve simplified the tracking of Fatigue, increased the speed Formations recover Fatigue, and introduced the Fatigue-to-Cohesion Ratio. These changes from ESR Second Edition make Fatigue faster, easier, and more uniform. Tracking Fatigue Instead of tracking Fatigue by each class (Infantry, Cavalry, Artillery), players now only track … Read moreRead More →
- Order Objective ChangesESR Series 3 revises how Force Objectives are used in game play to make them easier for players to utilize. Objective Markers Instead of requiring players to write down Force Objectives, or announce them aloud, as in ESR Second Edition (NOTE: Both of these remain legal options if players prefer … Read moreRead More →
- Order Directive ChangesESR Series 3 revises the five order Directives you know and love to make them easier to execute and clearer to understand, but it also adds a new, sixth order Directive: Withdraw [W]. Withdraw [W] The Withdraw [W] Directive is entirely new and dependent on the new Threat mechanic. It … Read moreRead More →
- Conversion ChangesIn ESR Series 3 we’ve heavily leveraged Conversions to make control of Formations both more flexible and more restrictive pending the circumstances of the battlefield. Objective Conversions Formations must now Convert to Defend [D] if they end their movement within a given distance of their Force’s Objective, thus reducing ambiguity … Read moreRead More →
- Movement ChangesThe biggest changes to movement from ESR Second Edition to Series 3 are the introduction of the Regulating Unit and Cohesion. Regulating Unit The active Formation Directive dictates what the Regulating Unit must do, after a player moves the Regulating Unit, all other Units are moved to remain Cohesive. Cohesion … Read moreRead More →
- Artillery & Skirmishing ChangesESR Series 3 replaces the Artillery & Skirmishing Phase with the Threat Assessment Step of the Moves Phase. Threat Assessment The Threat Assessment Step during the Moves Phase resolves Threat from Artillery bombardment and Infantry skirmishers. It uses the same mechanic as the Threat Step of the Combat Phase. Artillery … Read moreRead More →
- Combat ChangesThe Combat Resolution Step of the Combat Phase from ESR Second Edition has been replaced with the Threat Step. Threat in the Combat Phase ESR Series 3 introduces a unified Threat Assessment mechanic that is used in both the Movement Phase (replacing Artillery & Skirmishing) and in the Combat Phase. … Read moreRead More →
- Leader Fate ChangesESR Series 3 moves Leader Fate from the defunct Artillery & Skirmishing Phase of ESR Second Edition to the Combat Phase. Leader Fate in the Combat Phase Leader Fate is now based on whether a Commander, or the Commander’s Formation, is Threatened by the enemy. Unlike in ESR Second Edition, … Read moreRead More →
- Basing ChangesThere are none. We’re neither sadistic nor insane.Read More →