Formations

The type and number of Units in historically plausible Spanish Formations in the Mid War. Spanish Formations are highly variable, more so than nearly any other faction. As with other Force Composition Guides, the Units indicated here are simply the base of each Formation type and should be customized by the players according to the scenario.

FormationTypeTraitsUnitsQTYNotes
VanguardiaMixedBrittle*Cazadores/Tiradores/Ligero Batallóns
Húsares Escuadrilla Groups
4
1
DivisiónInfantryBrittle*Infantería de Linea/Infantería Batallóns4
Caballería BrigadaCavalryRapid DeploymentDragones4

Formation Trait Summary

Brittle Retreats [RT] at 1/2: 1, Breaks [BK] at 1:1*.

Enthusiastic If Attacking [A] may suffer +1 Fatigue instead of Withdrawing [W] until reaching Retreat [RT].

Rapid Deployment Rolls +1D6 when deploying.

*Note: Formations with a majority La Nuevo Units must have this Trait, other Formations may have this Trait.


Unit Stats

Spanish Unit Stats and Traits for the Mid War. These may include Stats not yet finalized and may change.

UnitTypeThreatCohesionTraits
Guardias de InfanteríaInfantry Battalion (Unit)– | 0 | 41 1/2 | 1/4Shock: Threat is not reduced vs Built-up- Areas, Strong Points, or Walls.
El Vieja Ligero/Cazadores/TiradoresInfantry Battalion (Unit)– |1/2| 21Lights: Do not halt for dense terrain & Threat is not reduced vs dense terrain or at range vs Built-up-Areas.
El Vieja TiradoresInfantry Battalion (Unit)– |1/4| 21Lights: Do not halt for dense terrain & Threat is not reduced vs dense terrain or at range vs Built-up-Areas.
El Vieja Infantería de LineaInfantry Battalion (Unit)– | 0 | 31 | 1/2
El Vieja Infantería MarinaInfantry Battalion (Unit)– | 0 | 31 | 1/2
El Vieja Infantería ExtranjeraInfantry Battalion (Unit)– | 0 | 31 | 1/2Shock: Threat is not reduced vs Built-up- Areas, Strong Points, or Walls.
El Vieja Infantería ColonialInfantry Battalion (Unit)– |1/2| 31 | 1/2
Milicia Provincial InfanteríaInfantry Battalion (Unit)– |1/4| 21
Milicia UrbanasInfantry Company (Unit)– |0| 1/41/4 | 0Irregulars: Do not halt for dense terrain & Threat is not reduced vs dense terrain, may not recover Fatigue in Combat Phase.
Tercios Españoles de TejasInfantry Company (Unit)–|1/4|1/41/4
Granaderos del GeneralInfantry Battalion (Unit)– | 0 | 31 | 1/2Shock: Threat is not reduced vs Built-up- Areas, Strong Points, or Walls.
Granaderos ProvincialesInfantry Battalion (Unit)– | 0 | 31 | 1/2Shock: Threat is not reduced vs Built-up- Areas, Strong Points, or Walls.
HúsaresCavalry Squadron Group (Unit)– | – | 21/2Lights: Do not halt for dense terrain & Threat is not reduced vs dense terrain.
Cazadores a CaballoCavalry Squadron Group (Unit)– | – | 21/2Lights: Do not halt for dense terrain & Threat is not reduced vs dense terrain.
DragonesCavalry Squadron Group (Unit)– | – | 31/2 | 1/4
Caballería de LíneaCavalry Squadron Group (Unit)– | – | 31 | 1/4
Artillería de CampoArtillery Battery (Asset)2 | 3 | 21 | 1/4
Artillería a PieArtillery Battery (Asset)2 | 3 | 21 | 1/4
Artillería a CaballoArtillery Battery (Asset)1 | 1 | 1/21 | 1/4
ZapadoresInfantry Company (Asset)Engineers: See Unit Traits.
Sapeurs: Threat vs Built-up-Areas, Strong Points, or Walls at contact is not reduced. Committing to a Threatened Battery recovers -1 Fatigue.
La Nuevo Ligero/Cazadores/TiradoresInfantry Battalion (Unit)– |1/4| 21Lights: Do not halt for dense terrain & Threat is not reduced vs dense terrain.
La Nuevo InfanteríaInfantry Battalion (Unit)– | 0 | 21 | 1/2
Tercios MigueletesInfantry Company (Unit)– |1/4| 00 | 1/4Irregulars: Do not halt for dense terrain & Threat is not reduced vs dense terrain, may not recover Fatigue in Combat Phase.
Reclutas CivilesInfantry Company (Unit)– |0| 1/40Irregulars: Do not halt for dense terrain & Threat is not reduced vs dense terrain, may not recover Fatigue in Combat Phase.
LancerosCavalry Squadron Group (Unit)– | – | 11/4Irregulars: Do not halt for dense terrain & Threat is not reduced vs dense terrain, may not recover Fatigue in Combat Phase.

Unit Trait Summary

Lights Do not halt for dense terrain & Threat is not reduced vs dense terrain or at range vs Built-up-Areas.

Shock Threat is not reduced vs Built-up-Areas, Strong points, or Walls.

Irregulars Do not halt for dense terrain & Threat is not reduced vs dense terrain, may not recover Fatigue in Combat Phase.

Engineers See Unit Traits.

Sapeurs Threat vs Built-up-Areas, Strong Points, or Walls at contact is not reduced.