This page contains errata and corrections for the Et sans résultat! Series 3 Rulebook. We also maintain an FAQ for ESR Series 3. If you think you’ve spotted an error or believe something should be added to the FAQ or errata, you can submit it to us here. Thank you for your contributions!

The Age of Napoleon

Major Factions, Turkey, Devlet-i ‘Aliye-i ‘Osmaniye

The narrative states the “…Baltic Serbs revolt in 1804…” but this is incorrect, the Balkan Serbs revolt in 1804.

The Player’s Guide

Quick Start Guide, Phase Three: Combat, Step 2: Threat, Status/Recovery

The number of Cohesion tallied for the Formation in the example is ‘8’ but indicated as ‘7’ in the example, this doesn’t change the example’s conditions or conclusions, it just means we failed to do very basic math in a very public way that one time.

Command: 2.4.3.Reform [RM] Status

Clarifications regarding this Status:

  • The Status is triggered when the Leader Action: Reform & Reorganize is successfully performed targeting the Formation as indicated (2.4.3).
  • The allowed movement is performed immediately upon this Status taking effect, during the Command Phase.
  • The Formation’s Units do not move during the Movement Phase while the Formation is on this Status.
  • Units which move to become closer to the Regulating Unit may not contact the enemy.
  • To remove the Reform Status, a new Directive must be issued and successfully activated, per 3.3.Reform & Reorganize.

Movement: 5.1.4.Status Conversions

The Fatigue-to-Cohesion Ratios stated here are incorrect and should be:

  • <1 1/2:1 Convert from Break [BK] to Retreat [RT]
  • <1:1 Convert from Retreat [RT] to Withdraw [W] if Threatened or to Defend [D] if not Threatened

These ratios are also given [correctly] on The Quick Reference Guide as well as elsewhere in The Player’s Guide and are correct everywhere but here (5.1.4).

Command: 2.3.1.Withdraw [W] Directive

NOTE: This also impacts 2.4.1.Retreat [RT] Status, 2.4.2.Break [BK] Status, and 9.1.Status Checks

The rules as written state that a Formation on an active Withdraw [W] Directive or a Retreat [RT] or Break [BK] Status moves the Regulating Unit and then all other Units must attempt to remain Cohesive. Generally speaking, a player will want to extricate a Formation in this condition from enemy Threat and will take this opportunity to disengage. However, it is possible to ‘game’ this mechanic, by selecting a Regulating Unit that can be moved to a Cohesive location and then choosing either not to move any other Units, or even advancing the other Units into Threat to accomplish a perceived advantage.

To address this:

Any time Formations with an active Withdraw [W] Directive or Retreat [RT] or Broken [BK] Status move, all Units must move directly away from Threat until they have exited all Threat Zones, while remaining Cohesive with the Regulating Unit.