If orders issued cannot be activated until subsequent moves then effectively does nothing happen in Turn 1?
-Yahoo Group, 4/15/17
Well, I could make a joke and say… one important thing happens: You issue the orders 😉
But… correct, besides issuing the order often nothing "happens" in the first turn depending on the scenario. If troops started somewhat near each other there are some options and events that count occur. If far afield, then correct, most everything will be skipped but the Issue Orders step of the Command Phase.
-David
So the Army commander orders the objective to the force commander on turn 1. Then the force commander activates on turn 2 and then gives directives. Finally on turn 3, formations activate and start moving?
Makes sense of the chain of command delays but want to make sure.
So the Army commander orders the objective to the force commander on turn 1. Then the force commander activates on turn 2 and then gives directives. Finally on turn 3, formations activate and start moving?
Nothing prevents players from "acting ahead", i.e. issuing directives before their objective has been been activated, so for instance:
Turn 1:
• Army Commander(s) issue objectives to Forces.
• Force Commanders issue directives to Formations.
Turn 2:
• Army Commander(s) roll to activate objectives for Formations.
• Force Commanders issue directives to Formations.
• Movement… Formations act according to their active order directives, moving towards their objectives as required.
Pending how everyone was setup to begin with, Formations could also be deploying during turn one, etc…
-David